Diana Dickinson
Female Human Arch-Druid
She is an adult human with brown eyes, black hair in a ponytail, and medium brown skin.
Personality Traits: Idealistic.
Alignment: lawful neutral.
She is a follower of Solos. (LN)
Born: 756 AC (Age 45)
Orientation: Hetrosexual
Home: Dickinson's Occult Apothecary
Settlement: Southridge
Spouse: Earnest Dickinson
Mother: Lula Stephens (Deceased)
Father: Griffcar Stephens (Deceased)
Children
- Tillie Dickinson - age 15 ♀
- Elsie Dickinson - age 11 ♀
- Tabitha Dickinson - age 8 ♀
- Georgiana Dickinson - age 5 ♀
Siblings
- Doris Lord - age 49 ♀
- Mayme - age 46 ♀
- Belle Tote - age 41 ♀
- Runild Stephens-King - age 40 ♀
- Bernice Dillon - age 34 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 7 | 10 | 9 | 15 | 10 | 9 |
| -1 | +2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 32 | 12 | 30 ft. |
Alignment: lawful neutral
Size: Medium
Actions:
- Sickle. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Religion +3, Arcana +3
Abilities:
- Wild Shape. Diana can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Diana is a spellcaster. Her spellcasting ability is wis (spell save DC 13, +5 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(4 slots):
-
2nd-level
(2 slots):
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 1 cp | A bracelet | A cord of platted leather with a small number of pewter beads. | |
| 1 | 1 gp | Block and tackle | A set of pulleys with a cable threaded through them and a hook to attach to objects, a block and tackle allows you to hoist up to four times the weight you can normally lift. | 5 lbs. |
| 1 | 1 sp | Club | A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. Properties: Light, Monk | 2 lbs. |
| 1 | Door Key | The key to Dickinson's Occult Apothecary. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Earnest" engraved on the inside. | |
| 1 | 5 gp | Herbalism Kit | This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. | 3 lbs. |
| 1 | 2 gp | Holy Symbol (Solos) | A holy symbol in the shape of an icosahedron. | |
| 1 | 6 sp 4 cp | Money Pouch | Diana's money pouch. It has 4 sp and 24 cp in it. | ½ lb. |
| 1 | 5 gp | Padded | Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. | 8 lbs. |
| 1 | Pocket lint | Some pocket lint. | ||
| 1 | 1 gp | Sickle | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |
| 1 | 10 gp | Yew wand | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 1 lb. |