Diana Dickinson

Female Human Arch-Druid

She is an adult human with brown eyes, black hair in a ponytail, and medium brown skin.

Personality Traits: Idealistic.

Alignment: lawful neutral.

She is a follower of Solos. (LN)

Born: 756 AC (Age 45)

Orientation: Hetrosexual

Home: Dickinson's Occult Apothecary

Settlement: Southridge

Spouse: Earnest Dickinson

Mother: Lula Stephens (Deceased)

Father: Griffcar Stephens (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
7 10 9 15 10 9
-1 +2

ACHPPassive
Perception
Speed
11 32 12 30 ft.

Alignment: lawful neutral

Size: Medium

Actions:

  • Sickle. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
  • Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Religion +3, Arcana +3

Abilities:

  • Wild Shape. Diana can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Diana is a spellcaster. Her spellcasting ability is wis (spell save DC 13, +5 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (4 slots):
  • 2nd-level (2 slots):

Spoken Languages: Common

Inventory

Quantity Value Item Description Weight
1 1 cp A bracelet A cord of platted leather with a small number of pewter beads.
1 1 gp Block and tackle A set of pulleys with a cable threaded through them and a hook to attach to objects, a block and tackle allows you to hoist up to four times the weight you can normally lift. 5 lbs.
1 1 sp Club A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. Properties: Light, Monk 2 lbs.
1 Door Key The key to Dickinson's Occult Apothecary.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Earnest" engraved on the inside.
1 5 gp Herbalism Kit This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing. 3 lbs.
1 2 gp Holy Symbol (Solos) A holy symbol in the shape of an icosahedron.
1 6 sp 4 cp Money Pouch Diana's money pouch. It has 4 sp and 24 cp in it. ½ lb.
1 5 gp Padded Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. 8 lbs.
1 Pocket lint Some pocket lint.
1 1 gp Sickle A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk 2 lbs.
1 10 gp Yew wand A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 1 lb.

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