Cleli
Female Otterfolk Bard
She is an elderly otterfolk with grey eyes (the right of which is glass) and grey fur with white fur on their feet.
Personality Traits: Honest.
Alignment: lawful neutral.
She is a follower of Solos. (LN)
Born: 754 AC (Age 46)
Orientation: Hetrosexual
Home: Bard College
Settlement: Eden
Mother: Meli (Deceased)
Father: Rhoor Rheamapup (Deceased)
Siblings
- Whiep - age 45 ♀
- Feyey - age 45 ♀
- Plootu Hogpen - age 43 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 13 | 9 | 10 | 11 | 15 |
| +1 | +2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 13 | 32 | 10 | 30 ft. |
Alignment: lawful neutral
Size: Medium
Senses: Watervision
Actions:
- Rapier. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage.
- Crossbow, hand. Ranged Weapon Attack: +4 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +3, Performance +5, History +3
Abilities:
- Hold Breath. Cleli can hold their breath for up to 30 minutes at a time.
- Bite. Cleli can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.
- Bardic Inspiration. (3 uses/short rest) As a bonus action, Cleli can grant one creature within 60 feet that can hear them a Bardic Inspiration die, a d10. The creature can add this die to one ability check, attack roll, or saving throw it makes. The Bardic Inspiration die is then expended
- Spellcasting. Cleli is a spellcaster. Her spellcasting ability is chr (spell save DC 13, +5 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(4 slots):
-
2nd-level
(2 slots):
Spoken Languages: Otterese, Common, Elvish (basic)
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "First Steps for Bards" |
By Edward Zephier Contains lyrics and musical notation of a few basic songs. But most of the book is dedicated to helping bards get their start. Advice on instruments, finding work and building an audience. |
5 lbs. |
| 1 | 10 gp | "Traditional Dwarven Songs" |
By Tinuien Summell Contains lyrics and musical notation for many traditional dwarven bard songs. It contains the original dwarvish and common translations. |
5 lbs. |
| 1 | 1 gp | Case, crossbow bolt | This wooden case can hold up to twenty crossbow bolts. | 1 lb. |
| 14 | 5 cp | Crossbow bolt | 1½ lbs. | |
| 1 | 75 gp | Crossbow, hand | A Martial Ranged weapon. 1d6 piercing damage. Range: 30/120. Properties: Ammunition, Light, Loading | 3 lbs. |
| 1 | Crumpled map | A crumpled map of a region, now unreadable. | ||
| 2 | 6 gp | Drum | If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. | 3 lbs. |
| 1 | 2 gp | Holy Symbol (Solos) | A holy symbol in the shape of an icosahedron. | |
| 1 | 3 gp | Horn | If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. | 2 lbs. |
| 1 | 30 gp | Lyre | If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. | 2 lbs. |
| 1 | 5 gp 8 cp | Money Pouch | Cleli's money pouch. It has 2 gp, 28 sp and 28 cp in it. | 1¼ lbs. |
| 1 | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. | |
| 1 | 25 gp | Rapier | A Martial Melee weapon. 1d8 piercing damage. Range: 5. Properties: Finesse | 2 lbs. |
| 1 | 45 gp | Studded Leather | Light armour. Base AC: 12 + Dex modifier. | 13 lbs. |