Diep Peenpup

Female Otterfolk Poacher

She is an elderly otterfolk with grey eyes and medium brown fur with light brown fur on their feet.

Personality Traits: Reckless.

Alignment: lawful neutral.

She is a follower of Solos. (LN)

Born: 750 AC (Age 50)

Orientation: Homosexual

Home: None

Settlement: Eden

Mother: Peen Rheamapup (Deceased)

Father: Flearup Sulumapup (Deceased)

Statistics

STRDEXCONWISINTCHR
6 15 13 9 10 8
-2 +2 +1 -1

ACHPPassive
Perception
Speed
13 18 10 30 ft.

Alignment: lawful neutral

Size: Medium

Senses: Watervision

Actions:

  • Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Sleight of Hand +4, Acrobatics +4, Stealth +4

Abilities:

  • Hold Breath. Diep can hold their breath for up to 30 minutes at a time.
  • Bite. Diep can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
  • Sneak Attack. Once per turn, Diep can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Diep knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
8 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 2 gp Holy Symbol (Solos) A holy symbol in the shape of an icosahedron.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 1 gp 7 sp 7 cp Money Pouch Diep's money pouch. It has 15 sp and 27 cp in it. ⅞ lb.
2 Rusty nail A rusty old nail.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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