Enerdil Iathorral
Male Elven Druid
He is an adult elf with brown eyes, short curly dark-brown hair, a clean shaven face, and medium brown skin.
Personality Traits: Secretive, Downbeat, Optimistic.
Alignment: neutral.
Born: 461 AC (Age 339)
Orientation: Bisexual
Home: Sterar's Quality Apothecary
Settlement: Ildaor
Spouse: Findislas Rindari Aulnobelan
Mother: Morwis Inuvias Uirsaar
Father: Enerdil Angrouil Iathorral
Children
- Galaon Minylmo Iathorral - age 146 ♂
- Amrodin Iathorral - age 65 ♂
Siblings
- Elebrdir Uirsaar - age 419 ♀
- Amrothbor Orophir Iathorral - age 415 ♂
- Edaiil Yavannanel Uirsaar - age 368 ♀
- Nerdnel Nerdaneth Uirsaar - age 316 ♀
- Curufi Iathorral - age 197 ♂
- Eleddel Uirsaar - age 189 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 11 | 9 | 11 | 11 |
| -2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 13 | 16 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Quarterstaff. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage. two handed.
- Quarterstaff. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d6 bludgeoning damage.
- Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, Medicine +2, Animal Handling +2
Abilities:
- Fey Ancestry. Enerdil has advantage on saving throws against being charmed, and magic can't put them to sleep.
- Wild Shape. Enerdil can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Enerdil is a spellcaster. His spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Comb | A comb. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Findislas Rindari" engraved on the inside. | |
| 1 | 5 gp | Healer's Kit | This kit is a leather pouch containing bandages, salves, and splints. The kit has ten uses. As an action, you can expend one use of the kit to stabilize a creature that has 0 hit points, without needing to make a Wisdom (Medicine) check. | 3 lbs. |
| 1 | 10 gp | Hide | Medium armour. Base AC: 12 + Dex modifier (max 2). | 12 lbs. |
| 1 | 2 gp 1 sp 1 cp | Money Pouch | Enerdil's money pouch. It has 19 sp and 21 cp in it. | ¾ lb. |
| 1 | 2 sp | Quarterstaff | A Simple Melee weapon. 1d6 bludgeoning damage. (Two-handed: 1d8 + Bludgeoning damage.) Range: 5. Properties: Versatile, Monk | 4 lbs. |
| 1 | 5 gp | Reliquary | A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. | 2 lbs. |
| 1 | 25 gp | Scimitar | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 1 | 1 gp | Sprig of mistletoe | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |