Dáiarvi son of Durrór
Male Dwarven Housekeeper
He is an adult dwarf with grey eyes, short curly strawberry hair, a full beard tied in a plat, and olive skin.
Personality Traits: Shy, Tense, Kind.
Alignment: lawful good.
He is a follower of Solina. (LG)
Born: 732 AC (Age 68)
Orientation: Hetrosexual
Home: Son of Dáiarvi's Beer-Sellers
Settlement: Mines of Kiórói
Mother: Kidini Forgebeard
Father: Durrór son of Dáiarvi
Siblings
- Gimlalin Forgebeard - age 81 ♀
- Kiun son of Durrór - age 72 ♂
- Bomburin Forgebeard - age 48 ♀
- Náinrór son of Durrór - age 22 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 9 | 13 | 9 | 9 | 10 |
| +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 6 | 10 | 25 ft. |
Alignment: lawful good
Size: Medium
Senses: Darkvision
Actions:
- Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Insight +2
Abilities:
- Dwarven Resilience. Dáiarvi has advantage on saving throws against poison, and they have resistance against poison damage.
Spoken Languages: Dwarvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 5 gp | "Good forest" |
By Nimroas Mornitar Not a particularly famous book, but a good read. |
5 lbs. |
| 1 | A short pencil | A short pencil. | ||
| 1 | 3 sp | A solid gilded copper arm ring | A chorded gilded copper band, worn around the upper arm. | |
| 1 | 1 cp | Candle | For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet. | |
| 1 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 9 sp 5 cp | Money Pouch | Dáiarvi's money pouch. It has 7 sp and 25 cp in it. | ⅝ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 15 gp 3 sp 5 cp | Pair of Quartz encrusted shoulder clasps | An pair of elaborate gilded copper shoulder clasps, with 11 small quartz stones between them. | |
| 1 | 10 gp | Rope, silk (50 feet) | Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. | 5 lbs. |
| 1 | 5 sp | Tinderbox | This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. | 1 lb. |