Dáiarvi son of Durrór

Male Dwarven Housekeeper

He is an adult dwarf with grey eyes, short curly strawberry hair, a full beard tied in a plat, and olive skin.

Personality Traits: Shy, Tense, Kind.

Alignment: lawful good.

He is a follower of Solina. (LG)

Born: 732 AC (Age 68)

Orientation: Hetrosexual

Home: Son of Dáiarvi's Beer-Sellers

Settlement: Mines of Kiórói

Mother: Kidini Forgebeard

Father: Durrór son of Dáiarvi

Siblings

Statistics

STRDEXCONWISINTCHR
10 9 13 9 9 10
+1

ACHPPassive
Perception
Speed
10 6 10 25 ft.

Alignment: lawful good

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Insight +2

Abilities:

  • Dwarven Resilience. Dáiarvi has advantage on saving throws against poison, and they have resistance against poison damage.

Spoken Languages: Dwarvish, Common

Inventory

Quantity Value Item Description Weight
1 5 gp "Good forest" By Nimroas Mornitar

Not a particularly famous book, but a good read.
5 lbs.
1 A short pencil A short pencil.
1 3 sp A solid gilded copper arm ring A chorded gilded copper band, worn around the upper arm.
1 1 cp Candle For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet.
1 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 9 sp 5 cp Money Pouch Dáiarvi's money pouch. It has 7 sp and 25 cp in it. ⅝ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 15 gp 3 sp 5 cp Pair of Quartz encrusted shoulder clasps An pair of elaborate gilded copper shoulder clasps, with 11 small quartz stones between them.
1 10 gp Rope, silk (50 feet) Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. 5 lbs.
1 5 sp Tinderbox This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. 1 lb.

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