Dwalerin son of Iblierin

Male Dwarven Master Saddler

He is an adult dwarf with brown eyes, very short dyed black hair, a soulpatch, and medium brown skin.

Personality Traits: Introverted, Hilarious, Upbeat.

Alignment: chaotic neutral.

He is a follower of Gaia. (CN)

Born: 724 AC (Age 77)

Orientation: Hetrosexual

Home: Son of Iblierin's Discount Saddlers and Harness-Makers

Settlement: Mines of Kiórói

Spouse: Dwadur daughter of Dáiun

Mother: Mahóin Deepquench (Deceased)

Father: Iblierin son of Náinal

Children

Siblings

Statistics

STRDEXCONWISINTCHR
12 9 14 10 11 8
+1 +2 -1

ACHPPassive
Perception
Speed
10 9 10 25 ft.

Alignment: chaotic neutral

Size: Medium

Senses: Darkvision

Actions:

  • Sickle. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Persuasion +1

Abilities:

  • Dwarven Resilience. Dwalerin has advantage on saving throws against poison, and they have resistance against poison damage.

Spoken Languages: Dwarvish, Common

Inventory

Quantity Value Item Rarity Description Weight
1 10 gp "Collected Histories of High Teyruse" common By Myrthaine Clipiffer

A set of courtly romance stories set in an idealized historical version of pre-calamity Teyruse.
5 lbs.
1 6 sp 5 cp A solid silver neck ring common A chorded silver band, with a loop clasp, worn around the neck.
1 Door Key common The key to Son of Iblierin's Discount Saddlers and Harness-Makers.
1 2 gp Holy Symbol (Gaia) common A holy symbol in the shape of a tree.
1 2 gp 2 sp Money Pouch common Dwalerin's money pouch. It has 2 gp and 2 sp in it. ¹⁄₁₆ lb.
1 2 gp Ornate Key common An ornate key with "Dwadur" engraved on it. The dwarven equivalent of a wedding ring.
1 1 gp Sickle common A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk 2 lbs.
1 80 gp Wind-up mistars board uncommon Looks like a normal Mistars board. (A popular two-player strategy game of elven origin.) When powered, the second player's moves are made automatically. The mistars board plays with a +4 to it's ability check.

The mistars board has a key which when wound for 6 seconds (1 turn) powers the mistars board for 1 minute. Maximum wind time is 1 minute, giving 10 minutes power.

Download as Fantasy Grounds NPC

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