Tinuviiel the Second

Female Elven Housekeeper

She is an adult elf with grey eyes, scruffy dark-brown hair, and light brown skin.

Personality Traits: Idealistic, Tense.

Alignment: neutral good.

Born: 632 AC (Age 168)

Orientation: Hetrosexual

Home: Amrothil's Spice Merchants

Settlement: Thieril

Spouse: Salglas the First

Mother: Finduiin the First

Father: Findiny the First (Deceased)

Children

Statistics

STRDEXCONWISINTCHR
6 13 10 8 12 9
-2 +1 -1 +1

ACHPPassive
Perception
Speed
11 4 9 30 ft.

Alignment: neutral good

Size: Medium

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +1, Nature +3

Abilities:

  • Fey Ancestry. Tinuviiel has advantage on saving throws against being charmed, and magic can't put them to sleep.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 12 gp 5 sp A bracelet A cord of platted leather with a small number of adamant beads.
1 A short pencil A short pencil.
1 5 cp Bucket 2 lbs.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Salglas" engraved on the inside.
1 4 sp Large gilded copper ear hoops A pair of large gilded copper hoop earrings.
1 1 gp 2 sp 2 cp Money Pouch Tinuviiel's money pouch. It has 1 gp, 2 sp and 2 cp in it. ⅛ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 5 sp Rations (1 day) Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. 2 lbs.

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