Tinuvielnna Myimrithth

Female Elven Housekeeper

She is an adult elf with brown eyes, long tied back dyed auburn hair, and medium brown skin.

Personality Traits: Evasive, Optimistic, Kind.

Alignment: neutral.

Born: 473 AC (Age 328)

Orientation: Bisexual

Home: Elegas' Tailors

Settlement: Tol-Haldas (immigrated from Thieril)

Spouse: Elegas the First

Mother: Rwenan the First

Father: Amrolin the First (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
6 13 11 11 9 11
-2 +1

ACHPPassive
Perception
Speed
11 4 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +2, Animal Handling +2

Abilities:

  • Fey Ancestry. Tinuvielnna has advantage on saving throws against being charmed, and magic can't put them to sleep.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 8 cp Copper ring A plain copper band.
1 4 gp Gold Ring A wedding ring. It's a simple gold band with "Elegas" engraved on the inside.
1 5 gp Mirror, steel ½ lb.
1 2 gp 8 sp 3 cp Money Pouch Tinuvielnna's money pouch. It has 28 sp and 3 cp in it. ⅝ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 100 gp Poison, basic (vial) You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.
1 Pouch of thyme A small pouch containing dried thyme. It has lost its potency.
1 10 gp Rope, silk (50 feet) Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. 5 lbs.
1 6 sp Silver ear studs A pair of silver ear-studs.

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