Maryit

Male Goblin Bandit

He is an adult goblin with one yellow eye (his right is covered by an eye-patch), dark-brown hair in a mullet, a clean shaven face, and medium green skin.

Personality Traits: Humorless, Mean, Impatient.

Alignment: neutral evil.

He is a follower of Vastra. (NE)

Born: 785 AC (Age 15)

Orientation: Homosexual

Home: None

Settlement: Camp Corderg

Mother: Ebtav

Siblings

Half-Siblings (Mother's Side)

Statistics

STRDEXCONWISINTCHR
9 15 11 11 12 9
+2 +1

ACHPPassive
Perception
Speed
13 16 10 30 ft.

Alignment: neutral evil

Size: Small

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Sleight of Hand +4, Deception +2, Perception +2

Abilities:

  • Nimble Escape. Maryit can take the Disengage or Hide action as a bonus action on each of their turns.
  • Sneak Attack. Once per turn, Maryit can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Maryit knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Common, Goblin

Inventory

Quantity Value Item Description Weight
1 A matchbook A matchbook containing 7 matches.
5 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 5 gp 1 sp 5 cp Money Pouch Maryit's money pouch. It has 3 gp, 21 sp and 5 cp in it. ⅝ lb.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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