Shrier Kidráin

Male Otterfolk Seaman

He is an adult otterfolk with grey eyes and light brown fur with brown fur on their face.

Personality Traits: Kind, Pessimistic.

Alignment: lawful neutral.

He is a follower of Solos. (LN)

Born: 780 AC (Age 20)

Orientation: Hetrosexual

Home: None

Settlement: Berketree

Mother: Thirza Gambuck

Father: Driemeek Kidráin

Siblings

Statistics

STRDEXCONWISINTCHR
6 13 11 11 6 11
-2 +1 -2

ACHPPassive
Perception
Speed
12 8 10 30 ft.

Alignment: lawful neutral

Size: Medium

Senses: Watervision

Actions:

  • Cutlass. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Acrobatics +3, Deception +2, Perception +2

Abilities:

  • Hold Breath. Shrier can hold their breath for up to 30 minutes at a time.
  • Bite. Shrier can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
  • Sea-Legs. Shrier has advantage on dexterity saves while sailing.

Spoken Languages: Common, Otterese

Inventory

Quantity Value Item Description Weight
2 12 gp 5 sp A bracelet A cord of platted leather with a small number of mithral beads.
1 Broken arrow A broken arrow, missing its tip.
1 Comb A comb.
1 25 gp Cutlass A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
2 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 2 gp Holy Symbol (Solos) A holy symbol in the shape of an icosahedron.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 8 gp Map of Ebrana A complete and accurate map of Ebrana. Includes all but the smallest settlements, major features and local waters.
1 2 gp 9 sp 6 cp Money Pouch Shrier's money pouch. It has 2 gp, 9 sp and 6 cp in it. ⁵⁄₁₆ lb.
1 25 gp Navigator's tools This set of instruments is used for navigation at sea. Proficiency with navigator's tools lets you chart a ship's course and follow navigation charts. In addition, these tools allow you to add your proficiency bonus to any ability check you make to avoid getting lost at sea. 2 lbs.

Download as Fantasy Grounds NPC

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