Cheerup Coaltunnel

Male Otterfolk Ship's Captain

He is an adult otterfolk with grey eyes and light brown fur with white fur on their feet.

Personality Traits: Secretive, Jovial, Kind.

Alignment: chaotic neutral.

He is a follower of Solos. (LN)

Born: 765 AC (Age 35)

Orientation: Hetrosexual

Home: None

Settlement: Berketree

Spouse: Threyetee Kepeshklin (Deceased)

Mother: Fien Gambuck (Deceased)

Father: Shrululo Coaltunnel (Deceased)

Children

Siblings

Half-Siblings (Mother's Side)

Statistics

STRDEXCONWISINTCHR
6 12 10 7 7 10
-2 +1 -1 -1

ACHPPassive
Perception
Speed
12 8 9 30 ft.

Alignment: chaotic neutral

Size: Medium

Senses: Watervision

Actions:

  • Cutlass. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Flintlock Pistol. Ranged Weapon Attack: +3 to hit, range 30 / 90 ft., one target. Hit: 1d10 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Acrobatics +3, Deception +2, Perception +1

Abilities:

  • Hold Breath. Cheerup can hold their breath for up to 30 minutes at a time.
  • Bite. Cheerup can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
  • Sea-Legs. Cheerup has advantage on dexterity saves while sailing.

Spoken Languages: Common, Otterese

Inventory

Quantity Value Item Description Weight
1 6 gp "Leaches: How and When To Use Them" By Doe Green

A guide to using leaches to treat all kinds of sickness. Entirely incorrect.
5 lbs.
1 10 gp "The Calamity: Theories and Facts" By Lóhal, daughter of Tharóin

This book posits that the calamity that caused the destruction of Teyruse was an accident caused by sorcerers dabbling with Pattern Magic. It reveals that sorcerers from the same bloodline live in Ataland to this day.
5 lbs.
1 1 gp Ball bearings (bag of 1,000) As an action, you can spill these tiny metal balls from their pouch to cover a level, square area that is 10 feet on a side. A creature moving across the covered area must succeed on a DC 10 Dexterity saving throw or fall prone. A creature moving through the area at half speed doesn't need to make the save. 2 lbs.
23 2 gp Black Powder (10) 10 charges of black powder for use with a firearm. ⅛ lb.
1 25 gp Cutlass A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 250 gp Flintlock Pistol A Firearm weapon. 1d10 piercing damage. Range: 30/90. Properties: Ammunition, Loading, Unreliable 3 lbs.
22 3 gp Lead Slug (10) 10 lead slugs for use with a firearm. They are destroyed after use. 2 lbs.
1 1 gp 6 sp 5 cp Money Pouch Cheerup's money pouch. It has 15 sp and 15 cp in it. ⅝ lb.
1 25 gp Navigator's tools This set of instruments is used for navigation at sea. Proficiency with navigator's tools lets you chart a ship's course and follow navigation charts. In addition, these tools allow you to add your proficiency bonus to any ability check you make to avoid getting lost at sea. 2 lbs.
1 5 gp Padded Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. 8 lbs.
1 Twine A short length of twine. Just a few foot long.

Download as Fantasy Grounds NPC

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