Hunyit Junior
Male Orcish Druid
He is an adult orc with grey eyes, light-brown and grey streaked hair in a bun, a full beard, and medium green skin.
Personality Traits: Pessimistic, Serious, Honest.
Alignment: neutral evil.
He is a follower of Vastra. (NE)
Born: 782 AC (Age 18)
Orientation: Hetrosexual
Home: Borgbit's Enigmatic Potionmaker
Settlement: Camp Parrurt (immigrated from Abgeet's Rest)
Spouse: Hunkern
Mother: Mangnint
Father: Tavtut (Deceased)
Children
- Norgdid Junior - age 4 ♀
- Muttun - age 3 ♂
Siblings
- Camhak - age 21 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 12 | 13 | 6 | 10 | 10 | 11 |
| +1 | +1 | -2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 13 | 12 | 10 | 30 ft. |
Alignment: neutral evil
Size: Medium
Senses: Darkvision
Actions:
- Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Intimidation +2, Nature +2, Religion +2
Abilities:
- Relentless Endurance. When Hunyit is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Hunyit can't use this feature again until you finish a long rest.
- Savage Attacks. When Hunyit scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
- Wild Shape. Hunyit can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Hunyit is a spellcaster. His spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Common, Orcish
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 17 gp 5 sp | "A simpler life" (Illustrated) |
By Amber Rose A trashy romance novel. In this fish out of water story, the daughter of a wealthy city family is sent to live on a farm. An expensive illustrated edition, with painted etchings. |
5 lbs. |
| 1 | 5 gp | "The evil thing" |
By Mîbun Curry Not a particularly famous book, yet memorable. |
5 lbs. |
| 1 | A matchbook | A matchbook containing 10 matches. | ||
| 1 | 50 gp | Alchemist's supplies | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
| 1 | 10 gp | Hide | Medium armour. Base AC: 12 + Dex modifier (max 2). | 12 lbs. |
| 1 | 2 gp | Holy Symbol (Vastra) | A holy symbol in the shape of a coin. | |
| 1 | 2 gp 2 sp | Money Pouch | Hunyit's money pouch. It has 2 gp, 1 sp and 10 cp in it. | ¼ lb. |
| 1 | Rusty nail | A rusty old nail. | ||
| 1 | 25 gp | Scimitar | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | 5 gp | Wooden staff | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 4 lbs. |