Hockkim

Male Orcish Vegetable Gardener

He is an adult orc with black eyes, balding brown hair, a clean shaven face, and light green skin.

Personality Traits: Tolerant.

Alignment: neutral.

Born: 773 AC (Age 27)

Orientation: Hetrosexual

Home: Vegetable Patch

Settlement: Abgeet's Rest

Spouse: Jergtut Junior

Mother: Batcam (Deceased)

Father: Gloorkill (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
12 13 11 9 11 11
+1 +1

ACHPPassive
Perception
Speed
11 6 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Handaxe. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Handaxe. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Intimidation +2, Animal Handling +2, Nature +2

Abilities:

  • Relentless Endurance. When Hockkim is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Hockkim can't use this feature again until you finish a long rest.
  • Savage Attacks. When Hockkim scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.

Spoken Languages: Common, Orcish

Inventory

Quantity Value Item Rarity Description Weight
1 10 gp "Spellships: 5 - The Final Voyage" common By Gus Newman

The final book in a magic-fiction series about boats that fly through the sky using advanced magic. In this book the heroes attempt to find their way back home while battling hostile ships.
5 lbs.
1 6 gp 5 sp A solid gold neck ring common A chorded gold band, with a loop clasp, worn around the neck.
3 Button common A loose orange button.
1 25 gp 6 cp Engraved Quartz ring uncommon A pewter ring, with 1 very large a quartz stone inset and fine engraving work.
1 5 gp Handaxe common A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 100 gp Magnifying glass common This lens allows a closer look at small objects. It is also useful as a substitute for flint and steel when starting fires. Lighting a fire with a magnifying glass requires light as bright as sunlight to focus, tinder to ignite, and about 5 minutes for the fire to ignite. A magnifying glass grants advantage on any ability check made to appraise or inspect an item that is small or highly detailed.
1 9 sp 9 cp Money Pouch common Hockkim's money pouch. It has 9 sp and 9 cp in it. ⅜ lb.

Download as Fantasy Grounds NPC

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