Hockkim
Male Orcish Vegetable Gardener
He is an adult orc with black eyes, balding brown hair, a clean shaven face, and light green skin.
Personality Traits: Tolerant.
Alignment: neutral.
Born: 773 AC (Age 27)
Orientation: Hetrosexual
Home: Vegetable Patch
Settlement: Abgeet's Rest
Spouse: Jergtut Junior
Mother: Batcam (Deceased)
Father: Gloorkill (Deceased)
Children
- Didtav Junior - age 14 ♀
- Geetferg - age 13 ♀
- Gloorkill Junior - age 10 ♂
- Pitmar - age 9 ♀
- Didforg - age 6 ♀
- Parlurg - age 5 ♂
Siblings
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 12 | 13 | 11 | 9 | 11 | 11 |
| +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 6 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Handaxe. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Handaxe. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Intimidation +2, Animal Handling +2, Nature +2
Abilities:
- Relentless Endurance. When Hockkim is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Hockkim can't use this feature again until you finish a long rest.
- Savage Attacks. When Hockkim scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
Spoken Languages: Common, Orcish
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 10 gp | "Spellships: 5 - The Final Voyage" | common |
By Gus Newman The final book in a magic-fiction series about boats that fly through the sky using advanced magic. In this book the heroes attempt to find their way back home while battling hostile ships. |
5 lbs. |
| 1 | 6 gp 5 sp | A solid gold neck ring | common | A chorded gold band, with a loop clasp, worn around the neck. | |
| 3 | Button | common | A loose orange button. | ||
| 1 | 25 gp 6 cp | Engraved Quartz ring | uncommon | A pewter ring, with 1 very large a quartz stone inset and fine engraving work. | |
| 1 | 5 gp | Handaxe | common | A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk | 2 lbs. |
| 1 | 100 gp | Magnifying glass | common | This lens allows a closer look at small objects. It is also useful as a substitute for flint and steel when starting fires. Lighting a fire with a magnifying glass requires light as bright as sunlight to focus, tinder to ignite, and about 5 minutes for the fire to ignite. A magnifying glass grants advantage on any ability check made to appraise or inspect an item that is small or highly detailed. | |
| 1 | 9 sp 9 cp | Money Pouch | common | Hockkim's money pouch. It has 9 sp and 9 cp in it. | ⅜ lb. |