Killdunk

Male Orcish

He is an elderly orc with black eyes, balding light-brown hair, a clean shaven face, and grey skin.

Personality Traits: Unperturbed, Pessimistic, Tolerant.

Alignment: neutral.

Born: 763 AC (Age 37)

Orientation: Hetrosexual

Home: Pig Field

Settlement: Camp Parrurt (immigrated from Abgeet's Rest)

Spouse: Fargpar

Mother: Forgeb Junior (Deceased)

Father: Marnint (Deceased)

Children

Statistics

STRDEXCONWISINTCHR
10 7 9 10 11 11
-1

ACHPPassive
Perception
Speed
9 4 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Intimidation +2, Perception +2

Abilities:

  • Relentless Endurance. When Killdunk is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Killdunk can't use this feature again until you finish a long rest.
  • Savage Attacks. When Killdunk scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.

Spoken Languages: Common, Orcish

Inventory

Quantity Value Item Description Weight
1 25 gp Book A book might contain poetry, historical accounts, information pertaining to a particular field of lore, diagrams and notes on gnomish contraptions, or just about anything else that can be represented using text or pictures. A book of spells is a spellbook (described later in this section). 5 lbs.
1 2 sp Gardening Trowel A sturdy trowel for tending to flowers and plants in the garden.
1 7 sp Money Pouch Killdunk's money pouch. It has 7 sp in it. ⅛ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
2 Rusty nail A rusty old nail.
1 3 sp Watering Can A metal watering can with a long spout.

Download as Fantasy Grounds NPC

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