Camhant
Female Orcish Hunter
She is an adult orc with black eyes, scruffy light-brown hair, and grey skin.
Personality Traits: Humorless, Altruistic.
Alignment: neutral.
Born: 771 AC (Age 28)
Orientation: Hetrosexual
Home: Hunters
Settlement: Tuthergham
Spouse: Narsug Junior
Mother: Tonkern (Deceased)
Father: Volpit (Deceased)
Siblings
- Killnorg Junior - age 38 ♂
- Hurkhun - age 35 ♂
- Dormar - age 31 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 14 | 9 | 10 | 12 | 8 | 9 |
| +2 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 6 | 11 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Crossbow, hand. Ranged Weapon Attack: +2 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
- Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage.
Skills: Intimidation +2, Animal Handling +3, Nature +1
Abilities:
- Relentless Endurance. When Camhant is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Camhant can't use this feature again until you finish a long rest.
- Savage Attacks. When Camhant scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
Spoken Languages: Common, Orcish
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 75 gp | Crossbow, hand | A Martial Ranged weapon. 1d6 piercing damage. Range: 30/120. Properties: Ammunition, Light, Loading | 3 lbs. |
| 1 | 50 gp | Draft Horse | ||
| 1 | Four-leaf clover | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | 25 gp | Holy water (flask) | As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot. | 1 lb. |
| 1 | 9 sp 9 cp | Money Pouch | Camhant's money pouch. It has 7 sp and 29 cp in it. | ¾ lb. |
| 1 | 5 cp | Painted wood necklace | A string of medium painted wooden beads. | |
| 1 | 1 gp | Quiver | A quiver can hold up to 20 arrows. | 1 lb. |