Abrog

Female Orcish Thug

She is an elderly orc with one black eye (her right is covered by an eye-patch), long tied back grey hair, and medium green skin.

Personality Traits: Dull.

Alignment: neutral.

Born: 763 AC (Age 37)

Orientation: Homosexual

Home: None

Settlement: Bandit Camp (immigrated from Tuthergham)

Mother: Geetvol (Deceased)

Father: Hurkkor (Deceased)

Statistics

STRDEXCONWISINTCHR
12 9 12 12 12 8
+1 +1 +1 +1 -1

ACHPPassive
Perception
Speed
12 11 11 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Spear. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Shortsword. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Sickle. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Intimidation +1, Athletics +3, Acrobatics +2

Abilities:

  • Relentless Endurance. When Abrog is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Abrog can't use this feature again until you finish a long rest.
  • Savage Attacks. When Abrog scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.

Spoken Languages: Common, Orcish

Inventory

Quantity Value Item Description Weight
1 Handkerchief A small square of cloth with Abrog stitched in one corner.
1 10 gp Hide Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 4 gp 1 sp 9 cp Money Pouch Abrog's money pouch. It has 2 gp, 21 sp and 9 cp in it. ⅝ lb.
1 4 cp Pipe A clay pipe.
1 1 gp Pipe Leaf A mildly psychoactive plant traditionally cultivated by halflings. It has been dried and cured, and is ready to be smoked in a pipe.
¹⁄₁₆ lb.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 10 gp Shortsword A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk 2 lbs.
1 1 gp Sickle A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk 2 lbs.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.

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