Norgtav

Female Koboldian Confidence Trickster

She is an adult kobold with green eyes and tan scales with red-brown stripes.

Personality Traits: Tense, Shy, Pessimistic.

Alignment: neutral.

Born: 777 AC (Age 23)

Orientation: Hetrosexual

Home: None

Settlement: Botlorn Oggle

Mother: Tutdig

Father: Norggeet Junior

Siblings

Statistics

STRDEXCONWISINTCHR
7 13 11 11 10 10
-1 +1

ACHPPassive
Perception
Speed
11 6 10 30 ft.

Alignment: neutral

Size: Small

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Sleight of Hand +3, Deception +2, Perception +2

Abilities:

  • Sunlight Sensitivity. While in sunlight, Norgtav has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
  • Pack Tactics. Norgtav has advantage on an attack roll against a creature if at least one of their allies is within 5 feet of them and the ally isn't incapacitated.
  • Sneak Attack. Once per turn, Norgtav can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Norgtav knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Common, Kobold

Inventory

Quantity Value Item Rarity Description Weight
1 25 gp 7 sp Aquamarine silver chain bracelet uncommon A short chain of tiny silver links, with a small aquamarine attached.
1 15 gp Clothes, fine common 6 lbs.
1 2 gp Dagger common A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 5 cp Dens (Gaming set) common 100 tiny wooden planks and a dozen marbles. Most of the planks have dents, and a few marbles are chipped.
Dens is a game where players build small structures using tiny wooden planks and then take turns trying to knock their opponent's "den" down with glass marbles. It originates from an otterfolk children's game.
6 lbs.
1 25 gp Disguise Kit common This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise. 3 lbs.
1 15 gp Forgery Kit common This small box contains a variety of papers and parchments, pens and inks, seals and sealing wax, gold and silver leaf, and other supplies necessary to create convincing forgeries of physical documents. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a physical forgery of a document. 5 lbs.
1 Four-leaf clover common Some say that four-leaf clovers are a good luck charm.
1 29 gp Garnet gold horn chain uncommon A gold linked chain with a hanging medium garnet, made to be worn from a horn.
1 6 gp 7 sp 5 cp Money Pouch common Norgtav's money pouch. It has 5 gp, 16 sp and 15 cp in it. ¾ lb.

Download as Fantasy Grounds NPC

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