Galadwen Inuvial Siil
Female Dwelven Housekeeper
She is an adult dwelf with grey eyes (behind a pair of spectacles), auburn hair in a plait, and olive skin.
Personality Traits: Humorless.
Alignment: neutral.
Born: 522 AC (Age 278)
Orientation: Hetrosexual
Home: Siil's Weavers
Settlement: Inglolmo
Spouse: Galatir
Mother: Eledhwenien Amarieliel Siil
Father: Óial Goldcandle (Deceased)
Children
- Amroos Imbolas Siil - age 155 ♂
- Findisen Ardaal Siil - age 119 ♀
- Celebras Yavannna Siil - age 112 ♀
- Lindiin Siil - age 89 ♂
- Maegllin Siil - age 66 ♂
- Mahtnel Siil - age 9 ♂
Siblings
Half-Siblings (Mother's Side)
- Quennrim Phentyrar - age 175 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 14 | 13 | 11 | 8 | 9 |
| -2 | +2 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 5 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, History +1
Abilities:
- Fey Ancestry. Galadwen has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Dwarvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Four-leaf clover | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Galatir" engraved on the inside. | |
| 1 | 2 gp 9 sp 9 cp | Money Pouch | Galadwen's money pouch. It has 2 gp, 7 sp and 29 cp in it. | ¾ lb. |
| 1 | 7 gp 5 sp | Pearl necklace | A string of pearls of various sizes. | |
| 1 | 10 gp | Rope, silk (50 feet) | Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. | 5 lbs. |
| 1 | 6 sp | Silver earrings | A pair of silver hoop earrings. | |
| 1 | 1 gp | Sprig of mistletoe | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |