Iriman Daerar Eremasis
Male Elven Housekeeper
He is an adult elf with one brown eye (his left is covered by an eye-patch), black hair in a plait, a clean shaven face, and black skin.
Personality Traits: Extroverted, Evasive, Downbeat.
Alignment: neutral.
Born: 399 AC (Age 401)
Orientation: Homosexual
Home: Eledhas' Cobblers
Settlement: Inglolmo
Spouse: Maedhfin Siltrathi
Mother: Aredhwenain Aendee (Deceased)
Father: Egoldor Anairtan Eremasis (Deceased)
Siblings
- Pengolfior Eremasis - age 468 ♂
- Belein Turgoor Eremasis - age 462 ♂
- Anthon Eremasis - age 460 ♂
- Eledhas Rindisna Aendee - age 452 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 14 | 9 | 10 | 9 | 10 |
| -2 | +2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 4 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Perception +2, Insight +2
Abilities:
- Fey Ancestry. Iriman has advantage on saving throws against being charmed, and magic can't put them to sleep.
Spoken Languages: Elvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "Getting away with murder" |
By Induilawen Detective fiction. 6 seemly unconnected individuals are invited to an isolated mansion. When one of their number is murdered, they must all figure out who did it and why, before the watch arrive. |
5 lbs. |
| 1 | 1 cp | Candle | For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet. | |
| 1 | Four-leaf clover | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Maedhfin" engraved on the inside. | |
| 1 | 6 sp | Money Pouch | Iriman's money pouch. It has 5 sp and 10 cp in it. | ⁵⁄₁₆ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |