Parmar Junior

Female Orcish Bandit

She is an adult orc with grey eyes (the right of which is glass), long styled black hair, and dark green skin.

Personality Traits: Optimistic, Shy, Upbeat.

Alignment: neutral.

Born: 785 AC (Age 15)

Orientation: Hetrosexual

Home: None

Settlement: Camp Camsug

Mother: Gorkill (Deceased)

Father: Manglutt

Statistics

STRDEXCONWISINTCHR
15 12 9 13 8 9
+2 +1 +1 -1

ACHPPassive
Perception
Speed
12 16 11 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage.

Skills: Intimidation +2, Sleight of Hand +3, Stealth +3, Perception +3

Abilities:

  • Relentless Endurance. When Parmar is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Parmar can't use this feature again until you finish a long rest.
  • Savage Attacks. When Parmar scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
  • Sneak Attack. Once per turn, Parmar can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Parmar knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Common, Orcish

Inventory

Quantity Value Item Rarity Description Weight
1 25 gp 7 cp Aquamarine pewter chain bracelet uncommon A short chain of tiny pewter links, with a small aquamarine attached.
1 Child's drawing common A child's drawing of a duck.
5 2 gp Dagger common A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 10 gp Leather common Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 2 gp 3 sp 2 cp Money Pouch common Parmar's money pouch. It has 2 gp, 2 sp and 12 cp in it. ⁵⁄₁₆ lb.
1 25 gp Thieves' tools common This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.
1 20 gp Thin platinum ear ring common A thin hoop of platinum wire, worn as an earring.

Download as Fantasy Grounds NPC

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