Luttgor

Male Orcish Highwayman

He is an adult orc with one grey eye (his right is closed and scarred), long curly black hair, a big bushy beard, and dark green skin.

Personality Traits: Oblivious, Shy.

Alignment: neutral.

Born: 770 AC (Age 30)

Orientation: Homosexual

Home: None

Settlement: Camp Camsug

Mother: Fergnint Junior (Deceased)

Father: Tavrall Junior (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
10 12 11 11 11 10
+1

ACHPPassive
Perception
Speed
12 16 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Intimidation +2, Sleight of Hand +3, Perception +2, Deception +2

Abilities:

  • Relentless Endurance. When Luttgor is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Luttgor can't use this feature again until you finish a long rest.
  • Savage Attacks. When Luttgor scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
  • Sneak Attack. Once per turn, Luttgor can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Luttgor knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Common, Orcish

Inventory

Quantity Value Item Rarity Description Weight
1 Comb common A comb.
5 2 gp Dagger common A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 10 gp Leather common Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 4 gp 1 cp Money Pouch common Luttgor's money pouch. It has 2 gp, 19 sp and 11 cp in it. ⅝ lb.
1 100 gp Poison, basic (vial) common You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.
1 25 gp 2 sp Quartz earring uncommon A gilded copper earring, with a very large quartz inset.
1 25 gp Thieves' tools common This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

Download as Fantasy Grounds NPC

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