Recruit Rogrurt

Male Goblin Guard

He is an adult goblin with one green eye (his left is closed and scarred), very short light-brown and grey streaked hair, a horseshoe moustache, and pale orange skin.

Personality Traits: Lost Faith, Honest.

Alignment: neutral good.

He is a follower of Marlon. (NG)

Born: 779 AC (Age 21)

Orientation: Hetrosexual

Home: Pig Field

Settlement: Abdid's Rest

Spouse: Mangab

Mother: Puudunk (Deceased)

Father: Didnint Junior (Deceased)

Children

Siblings

Statistics

STRDEXCONWISINTCHR
6 14 10 9 14 11
-2 +2 +2

ACHPPassive
Perception
Speed
14 10 10 30 ft.

Alignment: neutral good

Size: Small

Senses: Darkvision

Actions:

  • Spear. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +0 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Handaxe. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Handaxe. Ranged Weapon Attack: +0 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Intimidation +2, Animal Handling +2

Abilities:

  • Nimble Escape. Rogrurt can take the Disengage or Hide action as a bonus action on each of their turns.

Spoken Languages: Common, Goblin

Inventory

Quantity Value Item Description Weight
1 Child's drawing A child's drawing of a fish.
1 5 gp Handaxe A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 2 gp Large electrum ear hoop A large electrum hoop earring.
1 2 gp 8 sp 9 cp Money Pouch Rogrurt's money pouch. It has 2 gp, 7 sp and 19 cp in it. ½ lb.
1 30 gp Ring Mail Heavy armour. Base AC: 14. Gives disadvantage to stealth checks. 40 lbs.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 10 gp Shortsword A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk 2 lbs.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.

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