Narnnorg Junior

Male Goblin Bandit

He is an adult goblin with yellow eyes, balding auburn and grey streaked hair, stubble, and light green skin.

Personality Traits: Jovial.

Alignment: neutral good.

He is a follower of Marlon. (NG)

Born: 769 AC (Age 31)

Orientation: Bisexual

Home: None

Settlement: Abdid's Rest

Spouse: Marjerg (Deceased)

Mother: Marfizz

Father: Korferg (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 15 11 8 10 12
-2 +2 -1 +1

ACHPPassive
Perception
Speed
13 16 9 30 ft.

Alignment: neutral good

Size: Small

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Sleight of Hand +4, Perception +1, Stealth +4

Abilities:

  • Nimble Escape. Narnnorg can take the Disengage or Hide action as a bonus action on each of their turns.
  • Sneak Attack. Once per turn, Narnnorg can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Narnnorg knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Common, Goblin

Inventory

Quantity Value Item Description Weight
4 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 Four-leaf clover Some say that four-leaf clovers are a good luck charm.
1 2 gp Holy Symbol (Marlon) A holy symbol in the shape of open hands.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 4 gp 9 sp 6 cp Money Pouch Narnnorg's money pouch. It has 4 gp, 8 sp and 16 cp in it. ½ lb.

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