Tinmar

Male Orcish Bandit

He is an adult orc with black eyes, short black hair, a clean shaven face, and medium green skin.

Personality Traits: Energetic, Optimistic, Evasive.

Alignment: chaotic evil.

He is a follower of Vastra. (NE)

Born: 782 AC (Age 18)

Orientation: Hetrosexual

Home: None

Settlement: Nintkiltville

Mother: Uggdunk

Father: Gerglerm

Siblings

Statistics

STRDEXCONWISINTCHR
15 12 11 10 10 10
+2 +1

ACHPPassive
Perception
Speed
12 16 10 30 ft.

Alignment: chaotic evil

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage.

Skills: Intimidation +2, Sleight of Hand +3, Stealth +3, Acrobatics +3

Abilities:

  • Relentless Endurance. When Tinmar is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Tinmar can't use this feature again until you finish a long rest.
  • Savage Attacks. When Tinmar scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
  • Sneak Attack. Once per turn, Tinmar can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Tinmar knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Common, Orcish

Inventory

Quantity Value Item Description Weight
1 5 gp "Another bad star" By Ivy Bers

Not a particularly famous book, yet memorable.
5 lbs.
1 Child's drawing A child's drawing of a cat.
6 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 2 gp Holy Symbol (Vastra) A holy symbol in the shape of a coin.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 6 gp 1 sp 8 cp Money Pouch Tinmar's money pouch. It has 5 gp, 10 sp and 18 cp in it. ⅝ lb.
1 5 gp Wooden staff A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 4 lbs.

Download as Fantasy Grounds NPC

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