Hunlutt Junior

Female Orcish Hunter

She is an adult orc with black eyes, dyed strawberry hair in a bun, and brown skin.

Personality Traits: Personable, Downbeat.

Alignment: neutral.

Born: 776 AC (Age 24)

Orientation: Hetrosexual

Home: Hunters

Settlement: Nintkiltville

Mother: Forgdid Junior (Deceased)

Father: Kiltmar (Deceased)

Siblings

Half-Siblings (Mother's Side)

Statistics

STRDEXCONWISINTCHR
14 7 9 9 10 10
+2 -1

ACHPPassive
Perception
Speed
9 6 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Sling. Ranged Weapon Attack: +1 to hit, range 30 / 120 ft., one target. Hit: 1d4 bludgeoning damage.
  • Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage.

Skills: Intimidation +2, Animal Handling +2, Nature +2

Abilities:

  • Relentless Endurance. When Hunlutt is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Hunlutt can't use this feature again until you finish a long rest.
  • Savage Attacks. When Hunlutt scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.

Spoken Languages: Common, Orcish

Inventory

Quantity Value Item Rarity Description Weight
1 A matchbook common A matchbook containing 8 matches.
1 25 gp 2 sp 5 cp Alexandrite ring uncommon A gilded copper ring, with 1 small a alexandrite stone inset.
1 Child's drawing common A child's drawing of a sheep.
1 5 gp Hunting trap common When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 9 sp 9 cp Money Pouch common Hunlutt's money pouch. It has 7 sp and 29 cp in it. ¾ lb.
1 1 sp Sling common A Simple Ranged weapon. 1d4 bludgeoning damage. Range: 30/120. Properties: Ammunition

Download as Fantasy Grounds NPC

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