Hunlutt Junior
Female Orcish Hunter
She is an adult orc with black eyes, dyed strawberry hair in a bun, and brown skin.
Personality Traits: Personable, Downbeat.
Alignment: neutral.
Born: 776 AC (Age 24)
Orientation: Hetrosexual
Home: Hunters
Settlement: Nintkiltville
Mother: Forgdid Junior (Deceased)
Father: Kiltmar (Deceased)
Siblings
Half-Siblings (Mother's Side)
- Karkim - age 36 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 14 | 7 | 9 | 9 | 10 | 10 |
| +2 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 9 | 6 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Sling. Ranged Weapon Attack: +1 to hit, range 30 / 120 ft., one target. Hit: 1d4 bludgeoning damage.
- Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage.
Skills: Intimidation +2, Animal Handling +2, Nature +2
Abilities:
- Relentless Endurance. When Hunlutt is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Hunlutt can't use this feature again until you finish a long rest.
- Savage Attacks. When Hunlutt scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
Spoken Languages: Common, Orcish
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | A matchbook | common | A matchbook containing 8 matches. | ||
| 1 | 25 gp 2 sp 5 cp | Alexandrite ring | uncommon | A gilded copper ring, with 1 small a alexandrite stone inset. | |
| 1 | Child's drawing | common | A child's drawing of a sheep. | ||
| 1 | 5 gp | Hunting trap | common | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 9 sp 9 cp | Money Pouch | common | Hunlutt's money pouch. It has 7 sp and 29 cp in it. | ¾ lb. |
| 1 | 1 sp | Sling | common | A Simple Ranged weapon. 1d4 bludgeoning damage. Range: 30/120. Properties: Ammunition |