Mangfarg

Male Orcish Hunter

He is an adult orc with black eyes, a auburn and grey streaked quiff, a clean shaven face, and brown skin.

Personality Traits: Impatient, Daring, Shy.

Alignment: neutral evil.

He is a follower of Vastra. (NE)

Born: 774 AC (Age 26)

Orientation: Hetrosexual

Home: Hunters

Settlement: Nintkiltville

Mother: Kimyar (Deceased)

Father: Serferg (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
12 9 11 10 10 12
+1 +1

ACHPPassive
Perception
Speed
10 6 10 30 ft.

Alignment: neutral evil

Size: Medium

Senses: Darkvision

Actions:

  • Crossbow, light. Ranged Weapon Attack: +2 to hit, range 80 / 320 ft., one target. Hit: 1d8 piercing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Intimidation +3, Animal Handling +2, Nature +2

Abilities:

  • Relentless Endurance. When Mangfarg is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Mangfarg can't use this feature again until you finish a long rest.
  • Savage Attacks. When Mangfarg scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.

Spoken Languages: Common, Orcish

Inventory

Quantity Value Item Description Weight
1 25 gp Crossbow, light A Simple Ranged weapon. 1d8 piercing damage. Range: 80/320. Properties: Ammunition, Loading, Two-Handed 5 lbs.
1 2 gp Holy Symbol (Vastra) A holy symbol in the shape of a coin.
1 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 9 sp 9 cp Money Pouch Mangfarg's money pouch. It has 7 sp and 29 cp in it. ¾ lb.

Download as Fantasy Grounds NPC

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