Tinmang Junior

Female Goblin Poacher

She is an adult goblin with yellow eyes, long flowing dyed auburn hair, and medium green skin.

Personality Traits: Kind, Pessimistic, Downbeat.

Alignment: lawful good.

She is a follower of Solina. (LG)

Born: 776 AC (Age 24)

Orientation: Hetrosexual

Home: None

Settlement: Lolmorg Val

Mother: Agrhagrh

Father: Karfan Junior

Siblings

Statistics

STRDEXCONWISINTCHR
9 13 9 12 7 11
+1 +1 -1

ACHPPassive
Perception
Speed
12 16 11 30 ft.

Alignment: lawful good

Size: Small

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Sleight of Hand +3, Perception +3, Deception +2

Abilities:

  • Nimble Escape. Tinmang can take the Disengage or Hide action as a bonus action on each of their turns.
  • Sneak Attack. Once per turn, Tinmang can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Tinmang knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Common, Goblin

Inventory

Quantity Value Item Description Weight
8 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 2 cp Flask or tankard 1 lb.
1 2 gp Holy Symbol (Solina) A holy symbol in the shape of a lamp.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 5 gp 1 cp Money Pouch Tinmang's money pouch. It has 5 gp and 1 cp in it. ⅛ lb.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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