Whulureep Lloolipup
Male Otterfolk Housekeeper
He is an adult otterfolk with black eyes and light brown fur with dark brown spots.
Personality Traits: Oblivious, Impatient, Mean.
Alignment: neutral good.
He is a follower of Marlon. (NG)
Born: 775 AC (Age 25)
Orientation: Hetrosexual
Home: Shululi's Buckle Makers
Settlement: Eastden West
Mother: Llooli Shreteepup
Father: Kulull Frenapup
Siblings
- Deela Lloolipup - age 13 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 10 | 11 | 11 | 13 |
| -2 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 10 | 30 ft. |
Alignment: neutral good
Size: Medium
Senses: Watervision
Actions:
- Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Insight +2
Abilities:
- Hold Breath. Whulureep can hold their breath for up to 30 minutes at a time.
- Bite. Whulureep can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 3 sp 3 cp | A solid gilded copper neck ring | A chorded gilded copper band, with a loop clasp, worn around the neck. | |
| 1 | 5 cp | Bucket | 2 lbs. | |
| 1 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | Doodles | Some scribblings on a small scrap of paper. | ||
| 1 | 5 gp | Emblem | A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. | |
| 1 | 2 cp | Flask or tankard | 1 lb. | |
| 1 | 5 sp | Lamp | A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 1 lb. |
| 1 | 3 sp 2 cp | Money Pouch | Whulureep's money pouch. It has 1 sp and 22 cp in it. | ⁷⁄₁₆ lb. |
| 1 | 3 sp | Silver ear ring | A plain silver hoop earring. |