Theyema Reyelipup
Female Otterfolk Traveling Bard
She is an adult otterfolk with grey eyes and medium brown fur with dark brown stripes.
Personality Traits: Unperturbed, Kind, Downbeat.
Alignment: neutral good.
She is a follower of Marlon. (NG)
Born: 769 AC (Age 31)
Orientation: Homosexual
Home: None
Settlement: Eastden West
Mother: Reyeli Llieppup (Deceased)
Father: Shriekin (Deceased)
Siblings
- Lliep Reyelipup - age 41 ♀
- Novice Cliereep Reyelipup - age 36 ♂
- Flealee Reyelipup - age 34 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 10 | 11 | 11 | 13 |
| -2 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 16 | 10 | 30 ft. |
Alignment: neutral good
Size: Medium
Senses: Watervision
Actions:
- Rapier. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage.
- Crossbow, hand. Ranged Weapon Attack: +3 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Performance +3, History +2
Abilities:
- Hold Breath. Theyema can hold their breath for up to 30 minutes at a time.
- Bite. Theyema can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
- Bardic Inspiration. (3 uses/short rest) As a bonus action, Theyema can grant one creature within 60 feet that can hear them a Bardic Inspiration die, a d6. The creature can add this die to one ability check, attack roll, or saving throw it makes. The Bardic Inspiration die is then expended.
- Spellcasting. Theyema is a spellcaster. Her spellcasting ability is chr (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 1 gp | Case, crossbow bolt | common | This wooden case can hold up to twenty crossbow bolts. | 1 lb. |
| 11 | 5 cp | Crossbow bolt | common | 1½ lbs. | |
| 1 | 75 gp | Crossbow, hand | common | A Martial Ranged weapon. 1d6 piercing damage. Range: 30/120. Properties: Ammunition, Light, Loading | 3 lbs. |
| 1 | 2 gp | Holy Symbol (Marlon) | common | A holy symbol in the shape of open hands. | |
| 1 | 3 gp 4 sp 3 cp | Money Pouch | common | Theyema's money pouch. It has 3 gp, 3 sp and 13 cp in it. | ⅜ lb. |
| 1 | 5 gp | Padded | common | Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. | 8 lbs. |
| 1 | 12 gp | Pan flute | common | If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. | 2 lbs. |
| 1 | 25 gp 8 sp | Quartz broach | uncommon | A gilded copper broach, with a very large quartz inset. | |
| 1 | 25 gp | Rapier | common | A Martial Melee weapon. 1d8 piercing damage. Range: 5. Properties: Finesse | 2 lbs. |
| 1 | 2 gp | Shawm | common | If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. | 1 lb. |
| 1 | 5 gp | Staff | common | An arcane focus is a special item--an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item--designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus. | 4 lbs. |