Theyema Reyelipup

Female Otterfolk Traveling Bard

She is an adult otterfolk with grey eyes and medium brown fur with dark brown stripes.

Personality Traits: Unperturbed, Kind, Downbeat.

Alignment: neutral good.

She is a follower of Marlon. (NG)

Born: 769 AC (Age 31)

Orientation: Homosexual

Home: None

Settlement: Eastden West

Mother: Reyeli Llieppup (Deceased)

Father: Shriekin (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 12 10 11 11 13
-2 +1 +1

ACHPPassive
Perception
Speed
12 16 10 30 ft.

Alignment: neutral good

Size: Medium

Senses: Watervision

Actions:

  • Rapier. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage.
  • Crossbow, hand. Ranged Weapon Attack: +3 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Performance +3, History +2

Abilities:

  • Hold Breath. Theyema can hold their breath for up to 30 minutes at a time.
  • Bite. Theyema can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
  • Bardic Inspiration. (3 uses/short rest) As a bonus action, Theyema can grant one creature within 60 feet that can hear them a Bardic Inspiration die, a d6. The creature can add this die to one ability check, attack roll, or saving throw it makes. The Bardic Inspiration die is then expended.
  • Spellcasting. Theyema is a spellcaster. Her spellcasting ability is chr (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Rarity Description Weight
1 1 gp Case, crossbow bolt common This wooden case can hold up to twenty crossbow bolts. 1 lb.
11 5 cp Crossbow bolt common 1½ lbs.
1 75 gp Crossbow, hand common A Martial Ranged weapon. 1d6 piercing damage. Range: 30/120. Properties: Ammunition, Light, Loading 3 lbs.
1 2 gp Holy Symbol (Marlon) common A holy symbol in the shape of open hands.
1 3 gp 4 sp 3 cp Money Pouch common Theyema's money pouch. It has 3 gp, 3 sp and 13 cp in it. ⅜ lb.
1 5 gp Padded common Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. 8 lbs.
1 12 gp Pan flute common If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. 2 lbs.
1 25 gp 8 sp Quartz broach uncommon A gilded copper broach, with a very large quartz inset.
1 25 gp Rapier common A Martial Melee weapon. 1d8 piercing damage. Range: 5. Properties: Finesse 2 lbs.
1 2 gp Shawm common If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. 1 lb.
1 5 gp Staff common An arcane focus is a special item--an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item--designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus. 4 lbs.

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