Chetu
Female Otterfolk Sorcerer
She is an adult otterfolk with one grey eye (her left is white and discolored) and medium brown fur with dark brown fur on their face.
Personality Traits: Tolerant, Pessimistic.
Alignment: neutral good.
She is a follower of Marlon. (NG)
Born: 763 AC (Age 37)
Orientation: Hetrosexual
Home: None
Settlement: Bandit Camp (immigrated from Eastden West)
Mother: Plulure (Deceased)
Father: Priekin Meeppup (Deceased)
Siblings
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 8 | 9 | 10 | 8 |
| -2 | +1 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 10 | 10 | 30 ft. |
Alignment: neutral good
Size: Medium
Senses: Watervision
Actions:
- Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Religion +2, Persuasion +1
Abilities:
- Hold Breath. Chetu can hold their breath for up to 30 minutes at a time.
- Bite. Chetu can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
- Pattern Seer. Chetu has advantage on dexterity and intelligence saving throws from spellcasting abilities.
- Spellcasting. Chetu is a spellcaster. Her spellcasting ability is chr (spell save DC 9, +1 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | A short pencil | A short pencil. | ||
| 4 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 2 gp 2 sp 9 cp | Money Pouch | Chetu's money pouch. It has 21 sp and 19 cp in it. | ¾ lb. |
| 1 | 20 gp | Orb | An arcane focus is a special item--an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item--designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus. | 3 lbs. |