Frearup Whulunpup
Male Otterfolk Sorcerer
He is an adult otterfolk with grey eyes and light brown fur with dark brown stripes.
Personality Traits: Unperturbed, Daring.
Alignment: chaotic neutral.
Born: 763 AC (Age 37)
Orientation: Hetrosexual
Home: None
Settlement: Bandit Camp (immigrated from Eastden West)
Mother: Whulun Shooypup (Deceased)
Father: Dulukin Plulutupup (Deceased)
Siblings
- Shooy Whulunpup - age 42 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 13 | 8 | 9 | 9 | 12 |
| -2 | +1 | -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 10 | 10 | 30 ft. |
Alignment: chaotic neutral
Size: Medium
Senses: Watervision
Actions:
- Club. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 bludgeoning damage.
- Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0, Persuasion +3, Arcana +2
Abilities:
- Hold Breath. Frearup can hold their breath for up to 30 minutes at a time.
- Bite. Frearup can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
- Pattern Seer. Frearup has advantage on dexterity and intelligence saving throws from spellcasting abilities.
- Spellcasting. Frearup is a spellcaster. His spellcasting ability is chr (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(3 slots):
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 2 | Button | A loose yellow button. | ||
| 1 | 1 sp | Club | A Simple Melee weapon. 1d4 bludgeoning damage. Range: 5. Properties: Light, Monk | 2 lbs. |
| 1 | 25 gp | Component pouch | A component pouch is a small, watertight leather belt pouch that has compartments to hold all the material components and other special items you need to cast your spells, except for those components that have a specific cost (as indicated in a spell's description). | 2 lbs. |
| 3 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 6 gp 9 cp | Money Pouch | Frearup's money pouch. It has 5 gp, 10 sp and 9 cp in it. | ½ lb. |