Fleyere

Female Otterfolk Veteran Ranger

She is an elderly otterfolk with grey eyes and light brown fur with dark brown fur on their face.

Personality Traits: Honest, Unperturbed.

Alignment: neutral good.

She is a follower of Marlon. (NG)

Born: 753 AC (Age 47)

Orientation: Hetrosexual

Home: Ranger's Guild Hall

Settlement: Galador (immigrated from Eastden West)

Mother: Lloop (Deceased)

Father: Kululo Plulutupup (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 15 8 9 9 12
-2 +2 -1 +1

ACHPPassive
Perception
Speed
14 36 10 30 ft.

Alignment: neutral good

Size: Medium

Senses: Watervision

Actions:

  • Longbow. Ranged Weapon Attack: +5 to hit, range 150 / 600 ft., one target. Hit: 1d8 piercing damage.
  • Spear. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +1 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Handaxe. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Handaxe. Ranged Weapon Attack: +1 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +1, Nature +3, Perception +3, Animal Handling +3

Abilities:

  • Hold Breath. Fleyere can hold their breath for up to 30 minutes at a time.
  • Bite. Fleyere can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.
  • Multiattack. Fleyere attacks twice.
  • Spellcasting. Fleyere is a spellcaster. Her spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • 1st-level (3 slots):

Spoken Languages: Otterese, Common, Elvish (basic)

Inventory

Quantity Value Item Description Weight
17 5 cp Arrow 1 lb.
1 5 gp Handaxe A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 2 gp Holy Symbol (Marlon) A holy symbol in the shape of open hands.
1 10 gp Lock A key is provided with the lock. Without the key, a creature proficient with thieves' tools can pick this lock with a successful DC 15 Dexterity check. Your GM may decide that better locks are available for higher prices. 1 lb.
1 50 gp Longbow A Martial Ranged weapon. 1d8 piercing damage. Range: 150/600. Properties: Ammunition, Heavy, Two-Handed 2 lbs.
1 3 gp 7 sp Money Pouch Fleyere's money pouch. It has 3 gp, 5 sp and 20 cp in it. ½ lb.
1 6 cp Pewter earrings A pair of pewter hoop earrings.
1 1 gp Quiver A quiver can hold up to 20 arrows. 1 lb.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.
1 1 gp Sprig of mistletoe A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.
1 6 gp Street Map of Galador An accurate street map of Galador. Includes most streets and and many important dwellings. Also includes a small amount of the surrounding area.
1 45 gp Studded Leather Light armour. Base AC: 12 + Dex modifier. 13 lbs.

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