Hurkdunk
Male Goblin Forger
He is an adult goblin with yellow eyes, short curly light-brown hair, a full beard, and pale orange skin.
Personality Traits: Jumpy, Irritable, Mean.
Alignment: chaotic neutral.
Born: 784 AC (Age 16)
Orientation: Hetrosexual
Home: None
Settlement: Tutturnville
Mother: Gerforg Junior
Father: Tutmar (Deceased)
Siblings
- Tonkim - age 26 ♂
- Rogbat Junior - age 24 ♀
- Dergfan Junior - age 19 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 12 | 12 | 9 | 9 | 11 |
| +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 18 | 10 | 30 ft. |
Alignment: chaotic neutral
Size: Small
Senses: Darkvision
Actions:
- Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Sleight of Hand +3, Perception +2, Stealth +3
Abilities:
- Nimble Escape. Hurkdunk can take the Disengage or Hide action as a bonus action on each of their turns.
- Sneak Attack. Once per turn, Hurkdunk can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Thieves' Cant. Hurkdunk knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.
Spoken Languages: Common, Goblin
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 7 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 5 sp | Engraved silver ring | A silver ring, with distinctive goblin engraving. | |
| 1 | 2 cp | Flask or tankard | 1 lb. | |
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 3 gp 2 sp 2 cp | Money Pouch | Hurkdunk's money pouch. It has 2 gp, 12 sp and 2 cp in it. | ⁵⁄₁₆ lb. |
| 1 | 25 gp | Thieves' tools | This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. | 1 lb. |