Brenhaax Proudhouse

Male Dragonborn Hunter

He is an adult dragonborn with amber eyes and green scales.

Personality Traits: Serious, Shy, Daring.

Alignment: chaotic good.

He is a follower of Caspio. (CG)

Born: 743 AC (Age 58)

Orientation: Bisexual

Home: Hunters

Settlement: Geetyar Till (immigrated from Zrazinax)

Spouse: Agrhger Junior (Deceased)

Mother: Anne Proudhouse (Deceased)

Father: Ephraim Proudhouse (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
12 10 11 10 13 11
+1 +1

ACHPPassive
Perception
Speed
10 6 10 30 ft.

Alignment: chaotic good

Size: Medium

Actions:

  • Dart. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Handaxe. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Handaxe. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Animal Handling +2, Nature +3

Abilities:

  • Breath Weapon. As an action Brenhaax exhales a 15 ft cone of poison. Each creature in the area must make a constitution save DC 10. On a failed save they take 2d6 poison damage, or half on a success. After this ability is used, it cannot be used again until after a long rest.
  • Damage Resistance. Brenhaax has resistance to poison damage.

Spoken Languages: Draconic, Common

Inventory

Quantity Value Item Description Weight
1 5 cp Bucket 2 lbs.
1 5 cp Dart A Simple Ranged weapon. 1d4 piercing damage. Range: 20/60. (Thrown: 20/60.) Properties: Finesse, Thrown ¼ lb.
1 Doodles Some scribblings on a small scrap of paper.
1 5 gp Handaxe A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 2 gp Holy Symbol (Caspio) A holy symbol in the shape of a signpost.
1 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
1 9 sp 9 cp Money Pouch Brenhaax's money pouch. It has 9 sp and 9 cp in it. ⅜ lb.

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