Fingolfinhor

Male Elven Arch-Druid's Apprentice

He is an adolescent elf with grey eyes, short curly red hair, and pale white skin.

Personality Traits: Lost Faith, Upbeat, Impatient.

Alignment: neutral good.

Born: 716 AC (Age 84)

Orientation: Hetrosexual

Home: Enethil's Discount Apothecary

Settlement: Cair Shaurra

Mother: Thieeth the First

Father: Turgoorn the First

Siblings

Statistics

STRDEXCONWISINTCHR
6 12 11 12 9 12
-2 +1 +1 +1

ACHPPassive
Perception
Speed
13 16 11 30 ft.

Alignment: neutral good

Size: Medium

Senses: Darkvision

Actions:

  • Greatclub. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d8 bludgeoning damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +3, Survival +3, Religion +2

Abilities:

  • Fey Ancestry. Fingolfinhor has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Wild Shape. Fingolfinhor can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Fingolfinhor is a spellcaster. His spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
2 Button A loose purple button.
1 2 sp Greatclub A Simple Melee weapon. 1d8 bludgeoning damage. Range: 5. Properties: Two-Handed 10 lbs.
1 2 gp 4 sp 5 cp Money Pouch Fingolfinhor's money pouch. It has 1 gp, 13 sp and 15 cp in it. ⅝ lb.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 45 gp Studded Leather Light armour. Base AC: 12 + Dex modifier. 13 lbs.
1 Twine A short length of twine. Just a few foot long.
1 5 gp Wooden staff A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 4 lbs.

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