Galatnel

Male Elven Poacher

He is an elderly elf with brown eyes (the right of which is glass), long curly black hair, a clean shaven face, and black skin.

Personality Traits: Personable.

Alignment: neutral.

Born: 248 AC (Age 552)

Orientation: Bisexual

Home: None

Settlement: Highstable (immigrated from Cair Shaurra)

Mother: Indien the First (Deceased)

Father: Gwinis the First (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 12 11 8 8 9
-2 +1 -1 -1

ACHPPassive
Perception
Speed
12 16 9 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Perception +1, Sleight of Hand +3, Acrobatics +3, Deception +2

Abilities:

  • Fey Ancestry. Galatnel has advantage on saving throws against being charmed, and magic can't put them to sleep.
  • Sneak Attack. Once per turn, Galatnel can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Galatnel knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Elvish, Common

Inventory

Quantity Value Item Description Weight
1 6 sp A solid silver arm ring A chorded silver band, worn around the upper arm.
1 Chewed gum A piece of chewed gum.
7 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 3 gp 5 sp 8 cp Money Pouch Galatnel's money pouch. It has 2 gp, 13 sp and 28 cp in it. ⅞ lb.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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