Mutagrh
Female Koboldian Housekeeper
She is an adult kobold with yellow eyes and grey scales with green stripes.
Personality Traits: Impatient.
Alignment: neutral.
Born: 777 AC (Age 23)
Orientation: Hetrosexual
Home: Hilltop Vegetable Garden
Settlement: Kargor's Place
Mother: Starnlol
Father: Kiltwow
Children
- Starnlol Junior - age 3 ♀
Siblings
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 7 | 13 | 11 | 10 | 12 | 9 |
| -1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 10 | 30 ft. |
Alignment: neutral
Size: Small
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: History +3
Abilities:
- Sunlight Sensitivity. While in sunlight, Mutagrh has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
- Pack Tactics. Mutagrh has advantage on an attack roll against a creature if at least one of their allies is within 5 feet of them and the ally isn't incapacitated.
Spoken Languages: Common, Kobold
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 8 gp | "The Ploughman and The Gods" (Dog-eared) |
By Jonathan Temple A popular work of religious significance, in which a fictional farm worker debates death with each of the gods. Remarkable in that none of the major faiths dispute how their favored god is portrayed. The book is a bit dog-eared, but in serviceable condition. |
5 lbs. |
| 2 | Dice | A standard six-sided die. | ||
| 1 | 2 cp | Flask or tankard | 1 lb. | |
| 1 | 5 gp | Mirror, steel | ½ lb. | |
| 1 | 2 gp 7 sp 3 cp | Money Pouch | Mutagrh's money pouch. It has 25 sp and 23 cp in it. | 1 lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |