Recruit Seryit

Male Koboldian Guard

He is an adult kobold with yellow eyes and tan scales with orange-brown stripes.

Personality Traits: Upbeat, Unperturbed.

Alignment: neutral.

Born: 773 AC (Age 27)

Orientation: Hetrosexual

Home: Barracks

Settlement: Mines of Náiini (immigrated from Kargor's Place)

Mother: Lollurg

Father: Jergyar (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
12 12 8 11 11 8
+1 +1 -1 -1

ACHPPassive
Perception
Speed
12 9 10 30 ft.

Alignment: neutral

Size: Small

Senses: Darkvision

Actions:

  • Spear. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage. two handed.
  • Spear. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Spear. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Shortsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.

Skills: Athletics +3, Intimidation +1, Animal Handling +2

Abilities:

  • Sunlight Sensitivity. While in sunlight, Seryit has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
  • Pack Tactics. Seryit has advantage on an attack roll against a creature if at least one of their allies is within 5 feet of them and the ally isn't incapacitated.

Spoken Languages: Common, Kobold, Halfling (basic), Dwarvish (basic)

Inventory

Quantity Value Item Description Weight
1 3 gp 6 sp Bottle of Sauvignon Blanc (Oak aged, Vintage 798) A sharp white wine with a grass-green tint, notes of green fruit. Best drunk young. A very good year. 2½ lbs.
2 Broken arrow A broken arrow, missing its tip.
1 1 sp 5 cp Jagged tooth necklace The tooth from a large predator, strung on a leather chord.
1 3 gp 9 sp 3 cp Money Pouch Seryit's money pouch. It has 2 gp, 17 sp and 23 cp in it. ⅞ lb.
1 5 gp Padded Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. 8 lbs.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 10 gp Shortsword A Martial Melee weapon. 1d6 piercing damage. Range: 5. Properties: Finesse, Light, Monk 2 lbs.
1 4 sp Silver septum ring A thick silver hoop, worn through the nose.
1 1 gp Spear A Simple Melee weapon. 1d4 piercing damage. (Two-handed: 1d8 + Piercing damage.) Range: 5. (Thrown: 20/60.) Properties: Thrown, Versatile, Monk 3 lbs.

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