Amine Combs-Proudhouse
Female Halfling Angler
She is an elderly halfling with grey eyes, long silver hair with a fringe cut, and light pink skin.
Personality Traits: Patient, Introverted, Serious.
Alignment: chaotic neutral.
She is a follower of Caspio. (CG)
Born: 715 AC (Age 85)
Orientation: Homosexual
Home: River Inlet
Settlement: Fairden (immigrated from Rugborough)
Mother: Rowanot Combs-Proudhouse (Deceased)
Father: Hendin Combs-Proudhouse (Deceased)
Children
- Selinaida Proudhouse - age 54 ♀
Siblings
- Daissca Proudhouse-Vardin - age 108 ♀
- Maxisy Combs-Proudhouse Coaleyes - age 92 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 14 | 9 | 9 | 9 | 10 |
| +2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 6 | 10 | 25 ft. |
Alignment: chaotic neutral
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +2, Nature +2
Abilities:
- Lucky. When Amine rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Amine has advantage on saving throws against being frightened.
- Halfling Nimbleness. Amine can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common, Otterese (basic)
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 25 gp 7 sp | Amethyst silver chain bracelet | uncommon | A short chain of tiny silver links, with a medium amethyst attached. | |
| 1 | 2 cp | Flask or tankard | common | 1 lb. | |
| 1 | 25 gp 7 sp | Garnet necklace | uncommon | A silver necklace, with a medium garnet gem hanging from it. | |
| 1 | 25 gp | Holy water (flask) | common | As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot. | 1 lb. |
| 1 | 9 sp 9 cp | Money Pouch | common | Amine's money pouch. It has 8 sp and 19 cp in it. | ½ lb. |