Farghun
Female Orcish Hunter
She is an elderly orc with grey eyes, long dark-brown hair with a fringe cut, and medium green skin.
Personality Traits: Optimistic.
Alignment: lawful good.
She is a follower of Solina. (LG)
Born: 762 AC (Age 38)
Orientation: Hetrosexual
Home: Hunters
Settlement: Camp Ebsug
Spouse: Glermyit (Deceased)
Mother: Starnnorg (Deceased)
Father: Ritcam (Deceased)
Children
- Recruit Pardunk - age 18 ♂
- Starnnorg Junior - age 12 ♀
Siblings
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 9 | 12 | 11 | 11 | 12 |
| +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 7 | 10 | 30 ft. |
Alignment: lawful good
Size: Medium
Senses: Darkvision
Actions:
- Dart. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Intimidation +3, Animal Handling +2, Nature +2
Abilities:
- Relentless Endurance. When Farghun is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Farghun can't use this feature again until you finish a long rest.
- Savage Attacks. When Farghun scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
Spoken Languages: Common, Orcish
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 2 | Chewed gum | A piece of chewed gum. | ||
| 1 | 5 cp | Dart | A Simple Ranged weapon. 1d4 piercing damage. Range: 20/60. (Thrown: 20/60.) Properties: Finesse, Thrown | ¼ lb. |
| 1 | 2 gp | Holy Symbol (Solina) | A holy symbol in the shape of a lamp. | |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 9 sp 9 cp | Money Pouch | Farghun's money pouch. It has 7 sp and 29 cp in it. | ¾ lb. |