Faalin Ingraham

Male Dwarven Bandit

He is an adult dwarf with amber eyes, dyed auburn hair in a plait, a big bushy beard, and light brown skin.

Personality Traits: Mean.

Alignment: chaotic good.

He is a follower of Caspio. (CG)

Born: 695 AC (Age 105)

Orientation: Hetrosexual

Home: None

Settlement: Bandit Camp (immigrated from Whiting)

Mother: Lóal Ingraham

Father: Binwin Ingraham

Siblings

Statistics

STRDEXCONWISINTCHR
6 11 12 12 11 10
-2 +1 +1

ACHPPassive
Perception
Speed
11 20 11 25 ft.

Alignment: chaotic good

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Sleight of Hand +2, Deception +2, Perception +3

Abilities:

  • Dwarven Resilience. Faalin has advantage on saving throws against poison, and they have resistance against poison damage.
  • Sneak Attack. Once per turn, Faalin can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Faalin knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Dwarvish, Common

Inventory

Quantity Value Item Description Weight
6 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 Handkerchief A small square of cloth with Faalin stitched in one corner.
1 2 gp Holy Symbol (Caspio) A holy symbol in the shape of a signpost.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 4 gp 2 sp 4 cp Money Pouch Faalin's money pouch. It has 3 gp, 12 sp and 4 cp in it. ⅜ lb.
1 1 cp Sling bullet 1½ lbs.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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