Marpar

Male Goblin Confidence Trickster

He is an adult goblin with yellow eyes, long strawberry hair with a fringe cut, a full beard, and light green skin.

Personality Traits: Candid, Shy, Downbeat.

Alignment: neutral.

Born: 772 AC (Age 28)

Orientation: Hetrosexual

Home: None

Settlement: Bandit Camp (immigrated from Camp Fergton)

Mother: Lorntin Junior (Deceased)

Father: Tutferg Junior (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
10 12 10 11 12 13
+1 +1 +1

ACHPPassive
Perception
Speed
11 6 10 30 ft.

Alignment: neutral

Size: Small

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +3 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Sleight of Hand +3, Deception +3, Perception +2

Abilities:

  • Nimble Escape. Marpar can take the Disengage or Hide action as a bonus action on each of their turns.
  • Sneak Attack. Once per turn, Marpar can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Marpar knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Common, Goblin

Inventory

Quantity Value Item Description Weight
1 10 gp "Misfits" By Bofáin Taleforger

Fiction. A unlikely collection of adventurers must band together to battle an ancient evil that threatens Ataland.
5 lbs.
1 3 gp 2 sp Bottle of Reisling (Vintage 796) A lower alcohol white. Aromatic, delicate, racy, and expressive. A very good year. 2½ lbs.
1 15 gp Clothes, fine 6 lbs.
1 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 25 gp Disguise Kit This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise. 3 lbs.
1 Doodles Some scribblings on a small scrap of paper.
1 15 gp Forgery Kit This small box contains a variety of papers and parchments, pens and inks, seals and sealing wax, gold and silver leaf, and other supplies necessary to create convincing forgeries of physical documents. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a physical forgery of a document. 5 lbs.
1 5 sp Mistars (Gaming set) A Mistar's board and game pieces. The board is a cheap wooden square with the game-grid painted on it, the pieces have been roughly carved and painted black and white.
Mistars is a popular two-player strategy game of elven origin. Players are attempting to "control" as many of the board's squares as possible. Mistars is not too challenging to learn, but extraordinarily complex strategically.
3 lbs.
1 6 gp 3 sp 8 cp Money Pouch Marpar's money pouch. It has 6 gp, 1 sp and 28 cp in it. ¾ lb.

Download as Fantasy Grounds NPC

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