Narbur Nickelquench
Male Dwarven Housekeeper
He is an adolescent dwarf with grey eyes, short curly strawberry hair, a big bushy beard, and light pink skin.
Personality Traits: Pessimistic, Responsible.
Alignment: neutral.
Born: 757 AC (Age 43)
Orientation: Hetrosexual
Home: Nickelquench's Copper Mineshaft
Settlement: Brecciapass
Mother: Lódin Nickelquench (Deceased)
Father: Glar Nickelquench (Deceased)
Siblings
- Thurin Nickelquench - age 96 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 8 | 12 | 9 | 11 | 9 |
| -2 | -1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 9 | 6 | 10 | 25 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +0
Abilities:
- Dwarven Resilience. Narbur has advantage on saving throws against poison, and they have resistance against poison damage.
Spoken Languages: Dwarvish, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "K'ryn's Tales of Teyruse" |
By Mr. K'ryn A collection of traditional fairy-tales, collected by Mr. K'ryn. These stories are set in Teyruse, before it was destroyed by the calamity. K'ryn makes the improbable claim that he witnessed them first-hand. Includes: "The man who flew too high", "The lost labyrinth" and "The golden sheep". |
5 lbs. |
| 1 | 5 cp | Crossbow bolt | 1½ lbs. | |
| 1 | 5 sp | Lamp | A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 1 lb. |
| 1 | 1 gp 7 sp 2 cp | Money Pouch | Narbur's money pouch. It has 1 gp, 7 sp and 2 cp in it. | ³⁄₁₆ lb. |
| 1 | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. |