Glun Bluntminer

Female Dwarven Sage

She is an adult dwarf with brown eyes, dyed auburn hair in a plait, a big bushy beard, and medium brown skin.

Personality Traits: Downbeat, Daring, Unperturbed.

Alignment: chaotic good.

She is a follower of Gaia. (CN)

Born: 749 AC (Age 51)

Orientation: Hetrosexual

Home: None

Settlement: Brecciapass

Mother: Durun Bluntminer

Father: Dáiarkûn Bluntminer

Siblings

Statistics

STRDEXCONWISINTCHR
6 11 11 9 11 9
-2

ACHPPassive
Perception
Speed
12 18 10 25 ft.

Alignment: chaotic good

Size: Medium

Senses: Darkvision

Actions:

  • Rapier. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8 piercing damage.
  • Crossbow, hand. Ranged Weapon Attack: +2 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Performance +2, Persuasion +2

Abilities:

  • Dwarven Resilience. Glun has advantage on saving throws against poison, and they have resistance against poison damage.
  • Bardic Inspiration. (3 uses/short rest) As a bonus action, Glun can grant one creature within 60 feet that can hear them a Bardic Inspiration die, a d6. The creature can add this die to one ability check, attack roll, or saving throw it makes. The Bardic Inspiration die is then expended.
  • Spellcasting. Glun is a spellcaster. Her spellcasting ability is chr (spell save DC 10, +2 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Dwarvish, Common

Inventory

Quantity Value Item Description Weight
1 30 gp Bagpipes If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. 6 lbs.
1 1 gp Case, crossbow bolt This wooden case can hold up to twenty crossbow bolts. 1 lb.
15 5 cp Crossbow bolt 1½ lbs.
1 75 gp Crossbow, hand A Martial Ranged weapon. 1d6 piercing damage. Range: 30/120. Properties: Ammunition, Light, Loading 3 lbs.
1 Empty bottle An empty bottle that once contained a beverage.
1 2 gp Holy Symbol (Gaia) A holy symbol in the shape of a tree.
1 30 gp Lyre If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency. 2 lbs.
1 3 gp 6 sp 5 cp Money Pouch Glun's money pouch. It has 2 gp, 16 sp and 5 cp in it. ⁷⁄₁₆ lb.
1 7 gp 5 sp Pearl necklace A string of pearls of various sizes.
1 4 cp Pipe A clay pipe.
1 1 gp Pipe Leaf A mildly psychoactive plant traditionally cultivated by halflings. It has been dried and cured, and is ready to be smoked in a pipe.
¹⁄₁₆ lb.
1 25 gp Rapier A Martial Melee weapon. 1d8 piercing damage. Range: 5. Properties: Finesse 2 lbs.
1 1 sp Spike, iron 5 lbs.
1 45 gp Studded Leather Light armour. Base AC: 12 + Dex modifier. 13 lbs.

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