Frerni son of Kilerin

Male Dwarven

He is an elderly dwarf with amber eyes, strawberry and grey streaked hair in braids, a full beard, and light brown skin.

Personality Traits: Patient, Kind, Tense.

Alignment: chaotic neutral.

Born: 572 AC (Age 227)

Orientation: Homosexual

Home: Coalbottom's Masons

Settlement: Mines of Foradur (immigrated from Brecciapass)

Spouse: Lóundin Coalbottom

Mother: Fadin Littlecandle (Deceased)

Father: Kilerin son of Mahli (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 10 13 13 8 9
-2 +1 +1 -1

ACHPPassive
Perception
Speed
10 6 11 25 ft.

Alignment: chaotic neutral

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Persuasion +2

Abilities:

  • Dwarven Resilience. Frerni has advantage on saving throws against poison, and they have resistance against poison damage.

Spoken Languages: Dwarvish, Common

Inventory

Quantity Value Item Description Weight
1 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 5 cp Dens (Gaming set) 100 tiny wooden planks and a dozen marbles. Most of the planks have dents, and a few marbles are chipped.
Dens is a game where players build small structures using tiny wooden planks and then take turns trying to knock their opponent's "den" down with glass marbles. It originates from an otterfolk children's game.
6 lbs.
1 Four-leaf clover Some say that four-leaf clovers are a good luck charm.
1 7 sp 4 cp Money Pouch Frerni's money pouch. It has 5 sp and 24 cp in it. ⅝ lb.
1 2 gp Ornate Key An ornate key with "Lóundin" engraved on it. The dwarven equivalent of a wedding ring.
1 100 gp Poison, basic (vial) You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.
1 5 sp Tinderbox This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. 1 lb.

Download as Fantasy Grounds NPC

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