Narnlarg

Male Goblin Highwayman

He is an adult goblin with one yellow eye (his right is covered by an eye-patch), blond hair worn in a rounded bowl cut, stubble, and pale yellow skin.

Personality Traits: Daring.

Alignment: neutral evil.

He is a follower of Vastra. (NE)

Born: 767 AC (Age 33)

Orientation: Hetrosexual

Home: None

Settlement: Largwow Fizz

Mother: Hanteb (Deceased)

Father: Borglol (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
6 14 10 8 8 10
-2 +2 -1 -1

ACHPPassive
Perception
Speed
13 16 9 30 ft.

Alignment: neutral evil

Size: Small

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Sleight of Hand +4, Stealth +4, Acrobatics +4

Abilities:

  • Nimble Escape. Narnlarg can take the Disengage or Hide action as a bonus action on each of their turns.
  • Sneak Attack. Once per turn, Narnlarg can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Narnlarg knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Common, Goblin

Inventory

Quantity Value Item Description Weight
8 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 Fresh hunk of meat A fresh hunk of meat.
1 2 gp Holy Symbol (Vastra) A holy symbol in the shape of a coin.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 2 gp 3 sp 3 cp Money Pouch Narnlarg's money pouch. It has 2 gp, 3 sp and 3 cp in it. ³⁄₁₆ lb.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.
1 2 sp Waterskin 5 lbs.

Download as Fantasy Grounds NPC

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