Manggor Junior

Male Goblin Raider

He is an elderly goblin with gold eyes, balding white hair, a long beard, and pale orange skin.

Personality Traits: Dull.

Alignment: neutral evil.

He is a follower of Vastra. (NE)

Born: 760 AC (Age 40)

Orientation: Homosexual

Home: None

Settlement: Largwow Fizz

Mother: Parkilt (Deceased)

Father: Killwor Junior (Deceased)

Statistics

STRDEXCONWISINTCHR
6 14 9 9 10 10
-2 +2

ACHPPassive
Perception
Speed
13 16 10 30 ft.

Alignment: neutral evil

Size: Small

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Sleight of Hand +4, Acrobatics +4, Perception +2

Abilities:

  • Nimble Escape. Manggor can take the Disengage or Hide action as a bonus action on each of their turns.
  • Sneak Attack. Once per turn, Manggor can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Manggor knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Common, Goblin

Inventory

Quantity Value Item Description Weight
1 A short pencil A short pencil.
6 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 1 gp 8 sp 6 cp Money Pouch Manggor's money pouch. It has 17 sp and 16 cp in it. ⅝ lb.
1 1 gp Rope, hempen (50 feet) Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. 10 lbs.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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