Mareb Shields

Female Orcish Housekeeper

She is an adolescent orc with black eyes, short dyed bright orange hair in a side parting, and medium green skin.

Personality Traits: Cautious.

Alignment: neutral.

Born: 789 AC (Age 11)

Orientation: Hetrosexual

Home: Wheat Field

Settlement: Manchesburn

Spouse: Isemar Chubbhouse

Mother: Luttdunk Shields

Father: Iriminis Chubbhouse

Siblings

Statistics

STRDEXCONWISINTCHR
11 10 12 9 10 8
+1 -1

ACHPPassive
Perception
Speed
10 5 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Handaxe. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Handaxe. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Intimidation +1, Nature +2

Abilities:

  • Relentless Endurance. When Mareb is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Mareb can't use this feature again until you finish a long rest.
  • Savage Attacks. When Mareb scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.

Spoken Languages: Common, Orcish, Otterese

Inventory

Quantity Value Item Description Weight
1 4 gp "That sad feeling" (Dog-eared) By Loretta Nelson

Not a particularly famous book, but a good read.

The book is a bit dog-eared, but in serviceable condition.
5 lbs.
1 Crumpled map A crumpled map of a region, now unreadable.
1 Doodles Some scribblings on a small scrap of paper.
1 5 gp Handaxe A Simple Melee weapon. 1d6 slashing damage. Range: 5. (Thrown: 20/60.) Properties: Light, Thrown, Monk 2 lbs.
1 5 sp Lamp A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. 1 lb.
1 2 gp 2 sp 3 cp Money Pouch Mareb's money pouch. It has 1 gp, 12 sp and 3 cp in it. ⁵⁄₁₆ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 10 gp 3 sp 2 cp Pair of Quartz encrusted shoulder clasps An pair of elaborate pewter shoulder clasps, with 8 small quartz stones between them.
1 9 gp 5 sp Quartz earrings A pair of gold earrings, with small quartz stones inset.
1 5 sp Tinderbox This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. 1 lb.

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