Yarbat Nharimlurlur
Female Orcish Hunter
She is an elderly orc with grey eyes, grey hair in a bun, and grey skin.
Personality Traits: Extroverted, Daring.
Alignment: neutral.
Born: 761 AC (Age 38)
Orientation: Hetrosexual
Home: Hunters
Settlement: Ferghak Larg (immigrated from Manchesburn)
Spouse: Lurghurk Junior
Mother: Yrqwewen Nharimlurlur (Deceased)
Father: Abvol Nharimlurlur (Deceased)
Children
- Borgtill - age 13 ♂
Siblings
- Fergder Nharimlurlur - age 37 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 14 | 9 | 9 | 11 | 12 | 11 |
| +2 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 6 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Senses: Darkvision
Actions:
- Sling. Ranged Weapon Attack: +2 to hit, range 30 / 120 ft., one target. Hit: 1d4 bludgeoning damage.
- Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage.
Skills: Intimidation +2, Animal Handling +2, Nature +3
Abilities:
- Relentless Endurance. When Yarbat is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Yarbat can't use this feature again until you finish a long rest.
- Savage Attacks. When Yarbat scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
Spoken Languages: Common, Orcish, Otterese
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 6 gp | "Phrenology: Reading Skulls" |
By Doe Green Teaches a method for deducing personality and intellect from the shape of a persons head. Convincingly written but ultimately not useful or true. |
5 lbs. |
| 1 | 3 sp 3 cp | A solid gilded copper neck ring | A chorded gilded copper band, with a loop clasp, worn around the neck. | |
| 1 | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
| 1 | 9 sp 9 cp | Money Pouch | Yarbat's money pouch. It has 8 sp and 19 cp in it. | ½ lb. |
| 1 | Shopping list | An old shopping list with most of the items crossed off. | ||
| 1 | 1 sp | Sling | A Simple Ranged weapon. 1d4 bludgeoning damage. Range: 30/120. Properties: Ammunition | |
| 1 | 14 gp 7 sp | Tourmaline tiara | A silver tiara, with a small tourmaline inset. |