Vera Kern
Female Human Housekeeper
She is an adult human with grey eyes, long flowing light-brown hair, and light brown skin.
Personality Traits: Evasive.
Alignment: neutral good.
She is a follower of Marlon. (NG)
Born: 756 AC (Age 44)
Orientation: Hetrosexual
Home: Barley Field
Settlement: Birtdon
Spouse: Reginaldus Kern
Mother: Hephzibah Cristion (Deceased)
Father: Orgulert Cristion (Deceased)
Children
- Hephzibah Kern the 2nd - age 23 ♀
- Victoria Kern - age 22 ♀
- Wilhelmina Kern - age 14 ♀
Siblings
- Olivia Bulgeman - age 54 ♀
- Jerry Cristion - age 43 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 10 | 12 | 10 | 11 | 12 |
| -2 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 5 | 10 | 30 ft. |
Alignment: neutral good
Size: Medium
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Persuasion +3
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "Organised Crime" | This book appears to contain the constitution and bylaws of a thieves guild. | 5 lbs. |
| 1 | 4 gp | Bottle of Pinot Noir (Oak aged, Vintage 793) | A ruby red wine with notes of cherry, raspberry, and violets. | 2½ lbs. |
| 1 | 5 cp | Bucket | 2 lbs. | |
| 1 | Crumpled map | A crumpled map of a region, now unreadable. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Reginaldus" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Marlon) | A holy symbol in the shape of open hands. | |
| 1 | 5 sp | Lamp | A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 1 lb. |
| 1 | 6 sp 6 cp | Money Pouch | Vera's money pouch. It has 4 sp and 26 cp in it. | ⅝ lb. |
| 1 | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. | |
| 1 | 5 gp | Wooden staff | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 4 lbs. |